Can You Roll a Crit discusses crit-less tiers.Today on Can You Roll a Crit I’ll be talking about tiers. So it’s time to shake it up.

Warband tiers are like onions, they’ll make you cry. This has been a thoroughly requested subject so I’ve given it much thought and used lots of scientifically unbiased (maybe) investigations.

After an hour’s long hard work I’ve finally come to my official conclusion. Read on and find where your warband places!Garek’s Reavers are a core warband and easily the best warband in the game. Time to break down why:. 5 fighters gives you lots of options. Inspired by having 3 fighters out of action, kill or be killed to become Khorgeous. 4 movement going to 5 makes them really fast!. Saek is 3 damage then gets cleave when inspired.

Sucks to be blocks. Karsus has a ranged attack. Arnulf does extra damage on a crit baby. Garek has a beardThey’re fast, score immediately for doing 3 charges and attacks plus score objectives for dying! Are you bad at this game?

Then Garek’s Reavers will make you amazing!Steelheart’s Champions are the real best warband. It’s simple to see:. 3 fighters means you bleed less glory.

Sevrin and Obryn do 3 damage each!. Brightshield has 3 smash with 2 damage!. Inspire upon rolling a block or crit to defend, easy as you’ll be attacked a lot.

Obryn gains cleave and knockback, what a beast. Steelheart gains a multi-swing attack upon inspiring, what a beast.

Brightshield gets a parry attack against failed enemy attacks, what a beast-ess.If you want a tough warband that rewards you for sitting back and drawing cards killing all foes next to you so no one is left alive, then this is the warband for you. They kill well, get rewarded for it and are a tough trio to take down. You’ll be undefeated with the warriors of Sigmar.Sepulchral Guard are really the most bestest warband in the game. It’s easy to miss why:. 7 fighters means you have so much choice in what to do. The warden has a spear that gets better when inspired. 3 smash, 3 damage, range 2 baby.

Inspire by resurrecting 2 or more fighters. Yes your fighters have to die to inspire but that’s fine. The Warden can move 2 to 3 fighters at once. Home field advantage. You were born in Shadespire, moulded by it. You didn’t see Shadeglass until you were already a skeleton!

Chase out those pesky invaders. Keep bringing back fighters and wear down your opponent as they keep trying to kill them. Make them so depressed over the amount of bones they smash so that the quit. The Champion’s sword will always break so you have realistic battle damage. Get to say “It’s high noon” every time you charge a group of enemies with the Harvester.

Won the world’s first Grand Clash on the day they came out.Sepulchral Guard are a challenging but fun warband. You’ll die and you’ll die a lot yet it’s fine as you’re already dead ( on the inside)! Wear your foes down until they’re nought but dust while you stand triumphantly on objectives.Ironskull’s Boyz are truly da strongest of dem all. All you whimpy boyz iz about to find out why:. Dere’s 4 of ’em.

DERE’S 4 OF ‘EM. All them be tanky ladz with 4 wound.

Ironskull, da glorious boss haz 5 wounds!. Inspire by takin’ damage. Really easy gitz. Go fight or run into dem lethal hexes. Gurzag haz 3 damage and re-rolls 1 dice with his choppas when inspired.

GURZAG ROLLS SMASHES WITH HIS CHOPPA BLADES. Bonekutta has a big axe. Hakka and Basha are gud friendz. WAAAGH!!!. DERE’S 4 OF ‘EM!Real fighty boyz know dat Orruks are da whey forward. Smash yer enemiez, hear da lamen- laymen- leeman- CRIEZ OF YER SCRAWNY FOES.

Do 3 chargez for sum glory. Show dem how brutally kunnin’ and kunninly brutal yer really are.The Chosen Axes are the chosen stars of this tier list. Dominate your foes through these simple steps:. There’s 4 of them and they’re kinda naked but just don’t look at them from below. Grimnir is the toughest fighter in the game. 4 to 5 wounds when inspired and his has a massive key axe that is 4 damage with cleave. It’s also longer than his body.

Guts eat your heart out. Tefk has 2 axes! He also goes to 3 damage when inspired. Vol has a big axe but not too big, he’s a modest Duardin. Mad Maegrim is actually mad, plz be safe. Inspire by standing on objectives for an action phase, quite easy really. Were so powerful that Earthquake had to be made and released in their own expansion to keep the balance.

Has Sprinter, a universal upgrade with the best card art in the game.If want stoic fighters that do a blend of aggro and hold objectives then these Chosen Axes are your dudes. You’re slow but it’s fine due to all the push cards available to you. Nothing’s better than watching Grimnir inspired mow down entire enemy warbands.Spiteclaw’s Swarm are the topest of tiers. Best warband in the game. Do you see:.

Friends

Skritch is the Greatest, Yes-Yes. A faction objective and factually correct too. All have movement 5. Skritch literally is an amazing fighter. Move 5, range 2, damage 3, 2 dodge, CLEAVE ON CRITS MOST IMPORTANTLY.

You can’t hide from Skritch. Has a solid paid best friend who is an amazing bodyguard. Comes with an endless legion of Skaven. Bring back fighters onto any starting hex, suck it Sepulchral Guard!. Best inspire mechanic the game. Choose when you want to be inspired and get inspired by your opponent.

The faction with the most Grand Clash wins. Not even joking. Spiteclaw’s Swarm have won FOUR Grand Clashes! I contributed to 2 of those. I’m not biased at allLegitimately, Spiteclaw’s Swarm are the best. Not even joking.

Fight me bro. Tactically flexible, fast, strong, pure as the driven snow. Join me in the Skritch Appreciation Society. It’s amazing. Also, no, Earthquake does not inspire the entire warband.Farstriders are Sigmar’s real chosen fighters. These warriors 3 will dispatch all before them:. Farstrider has a big bird.

It has the power of crits. Raptor Strike is silly well balanced. Shout CA-CAW! Every time you fire the bird.

EAAAAGLE is also acceptable. How does Archer’s Focus actually improve your ability for the bird to attack? П¤”. Oh yeah you have 2 other fighters. Inspire by being in enemy territory at the end of an action phase.

Only get the bird when inspired because he’s sleeping. Bird has more range than your guns. YOU ALL HAVE GUNS BY THE WAY. PEW PEW.

Farstrider is movement 4 because he never skipped leg day.If you like birds then the Farstriders are for you. 3 fighters that are tough, durable and have guns. That fire bolts.

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Remember that they do have melee weapons by the way. Just try to keep in mind the balance between staying alive and inspiring.Magore’s Fiends are the true kings of tiers.

Khorne will show you the way:. 4 fighters with 4 wounds which equals 8 OMG SACRED NUMBER OF KHORNE. Have a doggo Flesh Hound named Riptooth.

Magore has cleave and Riptooth gets it on crits!. Inspire by doing successful attacks.

Pretty easy, reliable and consistent. Has their own faction inspire card. Also have 2 other guys.

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They have names but one has no helmet whereas the other does. One can’t be pushed back and the other has Knockack, no really it’s true. Have them fight each other for infinite Gorefist loops.

Go from okay to really fast. Really the best melee warband. Totally.If you like Khorne then these are your boys. 4 fighters that hit hard then hit even harder after having hit really hard.

Run at your opponents and tear them apart.Stormsires Cursebreakers are Sigmar’s true chosen warriors. It’s clear to see why:. Are unique by being 3 fighters. Are all wizards. Use Stormsire to blast fighters away with magic. MAGIC. They all know spells.

Get rewarded for doing complex actions such as casting a spell and killing an enemy fighter with the exact number of damage. Spend your first action motivating your warband to Empower themselves. Very complex and challenging to play.

Ammis has 3 smash 3 damage with knockback. Rastus has 3 smash 2 damage. Might as well always be inspiredStormsire’s Cursebreakers are truly the most balanced warband in the game. Solid and dependable. There’s not much to go wrong with here. So good that almost every deck is the same.Thorns of the Briar Queen.

They are so the best warband. Don’t be scared, I’ll show you now:.

Has 7 fighters so you have sooooo muchhhh choiceeee. The Briar Queen has a big thorny whip. With roses. Ghosts skeletons.

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All get multiple dodge dice upon inspiring. Inspire by standing next to enemy fighters at the start of your activation. Really easy. Varclav is not your leader but is technically better. Push all Chainrasps move 2 to 3 skeletons.

Suck it, Sepulchral Guard!. Get to uniquely name the 4 nameless Chainrasps. Ignore blocked and lethal hexes because you’re dead like Casper’s franchise.Thorns of the Briar Queen dominate the game with strong objectives, power cards and upgrades. Sneak around, appear anywhere. Push everything. Yeah there’s a lot of them but you’re spooky scary skeletons ghosts! Just watch out for vengeful Sepulchral Guard players.

They bear a grudge. For some reason.Eyes of the Nine are totally the best warband of them all.