1. Amnesia The Dark Descent Elevator
  2. Amnesia A Machine For Pigs

This sounds familiar.Indeed it does. I actually experimented with this a lot before, but I always tried using barrels and boxes, which don't work well with this trick at all.

Amnesia The Dark Descent Elevator

Decided to give it another go while messing around in the Back Hall, and I suddenly got it on the first try with a chair. Contrary to Penumbra, this trick doesn't seem to let me fly indefinitely (or maybe my timing is simply off). I still haven't come up with a place to use it either, so I guess it's just there for fun so far.Glad to hear you're picking up on Amnesia; it's great fun to run this game:).

Amnesia The Dark Descent Elevator

I stream it quite regularly (though I'll be going abroad for a week or so), so feel free to stop by if you ever have any questions. quote='Kotti'This sounds familiar;)./quoteIndeed it does.

I actually experimented with this a lot before, but I always tried using barrels and boxes, which don't work well with this trick at all. Decided to give it another go while messing around in the Back Hall, and I suddenly got it on the first try with a chair. Contrary to Penumbra, this trick doesn't seem to let me fly indefinitely (or maybe my timing is simply off). I still haven't come up with a place to use it either, so I guess it's just there for fun so far.Glad to hear you're picking up on Amnesia; it's great fun to run this game:). I stream it quite regularly (though I'll be going abroad for a week or so), so feel free to stop by if you ever have any questions. With regards to clipping - There are one or two clips I used a spot to help me with, but the rest is more a case of getting the feel of the turn (roughly what direction i should be heading in) - some are very forgiving but others are quite precise (and you have to turn from a certain direction - E.g. The cistern entrance).Sorry i kinda explained the back hall stuff poorly - apologies if i gave anyone the wrong idea.

Descent

Amnesia A Machine For Pigs

Here is a long post explaning in lots of gory detail how the elevator code works. The elevator never moves down in the back hall - it is a static object. There is also only one back hall map (the slime and stuff is just a huge amount of hidden entities). Below is the relevant parts of the script file for the elevator:Firsly, there is an OnEnter event which is run (unsurprisingly) every time the map is entered from another map.

Below is a relevent snippet from that event. quoteThere is also only one back hall map (the slime and stuff is just a huge amount of hidden entities)./quoteWow, it looked so different I was convinced it was a separate map. Thanks for correcting that assumption! Guess I'll keep trying things, though even the hardest smash didn't seem to do anything to the lever.quote All this code is availible in maps/main/ch01/09backhall.hps/quoteI never knew the.hps files were simply uncompiled code! I know what I'll be reading for the next week or two:).

The best i could do with the lever was positioning one chair so that the back was stuck behind the lever, then getting another chair, locking the legs together and quickly turning - i managed to glitch the elevator's lamp out the map when one of the chairs glitched out, but had no joy getting the lever too much below half way.Here is the script functions reference:If you haven't grabbed the dev-tools yet i'd advise getting them for the level editor (so you can see the triggers script areas and prop names):Happy reading. The best i could do with the lever was positioning one chair so that the back was stuck behind the lever, then getting another chair, locking the legs together and quickly turning - i managed to glitch the elevator's lamp out the map when one of the chairs glitched out, but had no joy getting the lever too much below half way.Here is the script functions reference:you haven't grabbed the dev-tools yet i'd advise getting them for the level editor (so you can see the triggers script areas and prop names):reading:).

The Elevator can be accessed from the after fixing the machine powering it in the.InformationWhen first tries to use the elevator ('ascending room') it will not work. To be able to use it, you must first fix the machine powering it in the, with the help from the various notes and items you've obtained in the and the other rooms that can be accessed from the Back Hall.Once you get the elevator to work, it can be used to get to the.

The Shadow will invade this area, having completely consumed the Back Hall and Machine Room. This leaves Daniel no choice but to escape the nightmarish beast by riding the elevator down. Although about halfway there, the red residue The leaves behind will show up on the wall. Right after, the elevator will start shaking violently and then break down, falling right down to the prison.Trivia. In a found in the elevator, it can be heard saying that the elevator is not actually moving; it's the wall in front of the elevator that's moving. Igo primo truck edition 2017 price.

This same trick is used in cinemas and theatres around the world. During a flashback Daniel calls the elevator an 'ascending room' rather than a 'lift', which is what the British and Commonwealth usually call it. This is because in 1823, the elevator made its debut in London as an 'ascending room'.

The demonstration of it working was open to the public and Daniel must have attended the demonstration as a child. The Elevator returns once again in, as a means of accessing many areas in ' factory compounds. The elevator's design has been altered to suit the game's current timeline.Videos.